You can add ad units at any time to an app after it has been created so if you are doing Android and iOS you may want to skip the ad unit part and instead add the other version of the game. If you haven't yet published the game publicly to either of the supported stores, you can simply click "No" and continue.Ĭlick the Add button when ready and you'll be taken to the overview page where you'll be shown the App ID - which you should take note of as you'll need it later - along with options to Create Ad Unit or skip that step. Once you're ready and have linked both stores, you can go ahead to the section below on Creating An Ad Unit. Don't forget, if you have a game on both Google Play and the App Store, you will need to add it twice in this way and set up individual ad units for each one, so you may want to skip setting up an ad unit just now and go ahead and add the other version of the published app. Once added, you will be shown the App ID (which we'll need later) and be prompted to make an Ad Unit for the game or skip that step. If you have already published and have a live store page, you should select "Yes" and then search for the app and click the "Add" button on the right: You will then be asked if you have already published the game to the App Store or Google Play. You will be asked if your app is for Android or iOS. To add a game to the dashboard, simply click the Add App button. Here is where you will add the games that you want to monetise and define the different properties for the advertising to be shown. NOTE: From now on this article assumes you will be publishing to both Android and iOS, but if that is not the case, simply skip the steps associated with the platform you do not wish to target.įrom the main dashboard menu on the left, select the Apps category: When it comes to AdMob, each version of a game is considered an individual app, so if your project is for iOS and Android then you'll need to add it twice, once for each platform. Once you have signed up and logged in to your AdMob account, you can start to add the games you want to monetise to the dashboard. We also recommend that you read the AdMob Implementation Guidelines, as these outline how Google expects you to use each type of ad unit: You can find setup guides from the following links: If you have not already signed up for an AdMob account, you should do this now (it's free), and also ensure that you have your game set up and running on the target platform(s). NOTE: If you have the Amazon Fire target, the setup for advertising is exactly the same as is described in this article for Android. In this article we will take you through the steps required to set up your game on the AdMob dashboard, as well as prepare it in GameMaker so that ads will be shown when the final game is played by users. While Google is primarily directed towards supporting their Android platform, they do provide the AdMob platform to deliver advertising to both Android and iOS.
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